Earlier this year, independent music distribution platform Bandcamp claimed that many stoner rock bands are in fact doom metal. This is a common logical fallacy based around associating the pace and instrumental tone of the music with actual musical content. The stoner “doom” trend of bands that started in the late 90s and early 2000s and has continued non-stop right up until the present almost twenty years later was one of the earliest hipster attempts to assimilate heavy metal before the waves of speed, death, and now black metal aesthetics rehashed into pop rock for the safe space generation.26 Comments
a source of great and sudden wealth or luck; a spectacular windfall: The play proved to be a bonanza for its lucky backers.
Does anyone remember Morgion? They had a reunion a few years ago, and it seemed to peak interest for a month and then vanish. That’s a far cry from how it was in the late 1990s when Morgion was considered the future of metal.
Morgion was atmospheric heavy metal styled doom metal, or basically Black Sabbathy stuff with a little death metal technique and a lot of keyboards. Death metal had just burnt out, and the labels needed something new to fire out the cannons. As a result, the first doom metal boom was born.
This boom died of course because the real public discovered black metal exactly five years past its point of relevance, and suddenly it was quite popular and everyone had to have a black metal band. But before that, the labels and magazines had been casting about for something to call the future. No one wants to admit the best days are behind, but for all things, the day comes when that is true.
Back to Morgion. What happened? They produced some albums, lost a band member to a tragic accident, toured a lot and were on the cover of every magazine. Following up years later on the trail Cathedral blazed, there was a brief period where melodic and atmospheric doom metal bands came out of the woodwork to inherit the spotlight. There was a great gold rush to get on the gravy train of the popular trend of the moment, as if illustrating the dangers warned of by black metal. Death metal bands slowed down and added keyboards and strings. It was an odd time, one where the indecision in the air smelled strong.
My point is this, and it’s stolen straight out of Plato: there’s two ways to approach life. The first is to figure out what the idea is that gives it meaning, and then put that into flesh. The other is to accept the flesh as the end goal, and then use ideas to justify the behavior of the flesh. The first doom metal boom was the latter. It wasn’t about expressing an idea, cultivating a soul or any of the good things music does (including bringing us face to face with our fears and making us want to win). It was about bucketloads of cash since no one had any upward ideas.
We’ve forgotten about this now, shoveled it straight into the memory hole. Think about it: there was a time when you couldn’t go anywhere in metal without hearing about Morgion. Now you never do, only a decade later. And other bands persist seemingly immortal. It seems the first (Platonic) approach leads to something greater than life itself, where the latter drags us down into the same morass that clutches pop, politics, late night TV and mass religion, and once it has us it will never let go.24 Comments
Occasional Death Metal Underground contributor and Dawning and Pale Existence mastermind Steve Cefala was interviewed by Doom-metal.com about his No God Only Pain project. Want to read Steve discussing his influences, the corporate metal of Bob Rock and Scott Burns, survivalism, Hillary Clinton, and how the world is moving into a new dark age of uncertainty following the collapse of neoliberalism? Let’s find out!13 Comments
The year was 1993, and Western society’s appetite for ultraviolence was steadily growing, as perhaps evidenced by our knowledge of the period’s death metal. Besides the music industry, other forms of entertainment embraced this, including Id Software, which at the time was a small but successful video game developer who increasingly specialized in first person shooters. Doom used much of the same technology as Id’s previous games in the genre, but due to better technology and marketing, it sold enormously more copies and understandably exerted more influence on game culture. Particularly interesting to us at DMU was Id’s decision to incorporate metal music into Doom. This wasn’t the first video game to showcase a straight up heavy metal soundtrack; that honor most likely goes to Rock’n’Roll Racing on the Super Nintendo, six months before the release of Doom. Rock’n’Roll Racing used synthesized covers of several popular heavy metal and hard rock tunes, but Doom arguably went a step further by using nominally original music. Robert Prince’s compositions for the game (and its immediate sequel, Doom II) are split between these ‘metal’ tracks and more ambient, downtempo tracks.
The music of Doom is definitely inspired by contemporary popular metal works to the point of near plagiarism; Prince mentions on the fan site Doomworld that Id initially asked him to do a contemporary metal soundtrack. Other sources mention that Prince relied primarily on the game’s design documents to inform his efforts and had limited contact with Id’s employees during the process. Regardless, tracks here are often just a few notes off from literally being rehashed Slayer or Metallica or one of the other popular bands that inspired this music. Song structures and everything else is understandably simplified, as video game music generally has to loop and can’t afford to be too prominent or obnoxious lest it be muted by an irritated player. It is still a reasonably appropriate backdrop to Doom‘s mixture of gun combat and labyrinthine exploration, although some players here will just use their death metal collections instead.
While streamed, sampled audio was common in video games by 1993, Doom initially used sequenced music, presumably to save on storage space and to avoid locking out potential buyers without access to a CD-ROM drive. The soundtrack was originally composed for General MIDI-compatible devices like Prince’s synthesizers, but on the average computer of the time, it’s most likely the soundtrack’s metal simulacra would play through one of Yamaha’s FM synthesis chips. The main problem with the OPL3 version of this soundtrack is a hardware one – while capable of producing a wide variety of sounds, the OPL3 suffers from severe anemia, particularly because of its weak percussion abilities, and therefore this version belies the music’s instrumentation.
Doom was, however, quickly ported to many other computers and consoles in light of its commercial success, where it would run into all sorts of technical limitations. Everyone involved in the ports handled the soundtrack differently, ranging from the complete omission of music on the Atari Jaguar, to rearrangements of various quality, including the infamously bad Sega 32X version, and even the Playstation port, notable as its main composer (Aubrey Hodges) contributed his own, original soundtrack of dark ambient music instead of using Prince’s work. The most “authentic” way to experience the soundtrack is probably Prince’s Doom Music compilation, which showcases much of the music performed on its original synthesizers; any additions are at least intended by the original author, although I still find the ability of mid-90’s electronics to mimic a distorted guitar underwhelming at best.
I doubt Id was specifically planning to popularize metal music when they released Doom, but they probably did a great deal in that regard, even though by 1993, mainstream metal was on the verge of commercial collapse and/or Pantera. The correspondence between common metal imagery, and the game’s demon-slaughtering violence and hellscapes is too obvious to ignore, though. Doom presumably sold more copies for pushing computers to their limit and being graphically violent, but the soundtrack’s decisions definitely paved the way for more and better-known works to feature metal as a soundtrack. In the process, it’s won such fans as Trey Azagthoth of Morbid Angel, who even made his own content for the game (although unfortunately, he didn’t bother to include his band’s music).
Sadly apart from Sammath, some other Dutch metal, and reissues, Hammerheart Records appears to publish many moronic releases produced by poor excuses for neurons in hopes of flooding shelves like every other larger metal label.6 Comments
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Earlier this week the publishing catalog of metal mega-label Century Media has been pawned off for an undisclosed sum to Reservoir Media, a publishing boutique holding the royalty rights to songs by a variety of pop artists ranging from Drake to Lady Gaga. In investment terms, a boutique is defined as a financial firm that deals with a specific market, so picture Reservoir as a wealthy Wolf of Wall Street-like conglomerate recklessly gambling with the royalties of musicians. This is common in the modern music market, where suits are making bets on the evolving payout methods streaming services, but the surrender of Century Media’s entire catalog of albums (Death, Paradise Lost, In Flames) to a finance firm playing with house money goes to show how desperate the corporate metal labels of yesteryear have become.5 Comments
Over at Clrvynt, filmographer David Hall finally notices what DMU has been saying for 22 years: that heavy metal died in 1995 or so through lack of new ideas, and has been assimilated by rock music because metal is a better product as a flavoring than a separate entity. (more…)40 Comments
Incantation‘s debut and best work, Onward to Golgotha, remains the deepest death metal album I have ever experienced a quarter century after its release as of today. With material (“Unholy Massacre” and “Profanation”) dating back to the initial founding of Incantation by guitarist John McEntee and drummer Paul Ledney, Onward to Golgotha was a record influenced as much by Bathory and Beherit as it was Morbid Angel and Autopsy.17 Comments