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Messages - Tesner

Audiofile / Re: Requests/Report Dead Links
« on: May 18, 2014, 03:46:47 PM »
Anybody has the original "Molested - Blod-draum"? 320kbps.

DON'T get the remaster. Seriously. Probably the worst remaster I've ever listened to. Why do they have to ruin so much stuff this way?

Interzone / Re: Your wish is my command...
« on: May 04, 2014, 06:45:54 PM »
I've been lurking here for a couple of months now, and you're the poster I most appreciate here. I've went from not understanding anything you say, to not understanding most things you say. I was looking forward to the day when your outlook is no longer alien to me. I never had to warp my thinking so much for a person.

Interzone / Re: Objective driven cities
« on: April 30, 2014, 10:52:53 AM »
It's always important to be economically reasonable, but high economic efficiency isn't a priority for these specialized cities. Results matter more than anything else.

Interzone / Re: Objective driven cities
« on: April 30, 2014, 12:28:03 AM »
Do you consider cities, of any type, a good thing? If so, why?

They're good for certain things. They're more efficient at getting certain things done, and faster at it than the alternative ways. Depending on what you're willing to achieve, certain designs might be more advantageous. Ensuring the availability of the required facilities, their positions, their proximity to certain other facilities, can help get things done, and quicker.

Vigilance, these cities would be managed externally. They will be provided with any resources they may need. The city relieves its residents from anything that might concern them so they can focus solely on whatever the cities specializes in. If their children don't want to move out, they'd have to valuably contribute to the city's specialty. Or get moved out by force.

Interzone / Re: The Secret of Life.
« on: April 30, 2014, 12:09:10 AM »
It's important to know your place, but a certain degree of arrogance can also be important.
From arrogance comes passion. From passion comes many great things.

You don't usually take in as much as you put out. You can only reach your full potential when you're aiming well beyond your limits. Sometimes it's good to reach out for more than you can grab.

Interzone / Re: Objective driven cities
« on: April 27, 2014, 12:37:26 PM »
Not every city would be of this type. There would be the all-purpose cities, and the single-purpose cities.

Interzone / Objective driven cities
« on: April 25, 2014, 08:32:04 AM »
So I was thinking about this recently and came up with this thought.

Cities would be designed with a purpose in mind. And its objective would be advancing that purpose.

Certain cities would be dedicated to a specific area of scientific research for example. People proficient in that scientific branch would relocate there and form their families there. Their children move on elsewhere when they're old enough.

This way, you get all the best minds in one place, pursuing one goal, getting the best results in the fastest times. Of course, other types of people would exist there to maintain it, but only as much as necessary to do so.

Interzone / Re: Life points
« on: April 07, 2014, 09:16:38 PM »
With the urgency this model instills in people, a lot of the fat of society will be cut. City design would be more compact, so there would be less need of janitors. Overall, each has his role, each is important to some degree.

Also, this system wouldn't be static. If more of a need arises for X, and there's less of a need for Y, more points would be awarded for X and less for Y.

Interzone / Life points
« on: April 07, 2014, 05:27:02 PM »
Here's something I thought up. Life points.

You get awarded 5 years worth of life points by the time you're 18. Your life points decrease by day. When they're zero, you get executed.

Contributions to society award you life points. There's plenty of ways you can be awarded life points. The life points awarded vary depending on the contribution.

Different jobs award you different amounts of life points for example(A scientist gets more than a janitor... etc).

You need life points to do certain things. You need to have a certain amount of life points to procreate for example, among many other things.

Crimes decrease your life points depending on their severity.

There's a lot of extra details but this gets the point(hehe) across. This creates a lot of incentive to be useful(be useful or die), the useful live, the useless die.

Interzone / Re: Time travel.
« on: April 02, 2014, 03:38:02 PM »
What if you time travel back a minute to the moon? Does the accumalitive mass of your bodies throw the moon off orbit making it so that you couldn't travel back in the first place?