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Messages - Tralfamadorian

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Interzone / Re: Study: diversity makes us psychotic
« on: October 25, 2012, 05:37:29 AM »
Relationships are like roots. When they are deep, the plant weathers the storm just fine. When they are shallow, ... well, you get the idea.

Metal / Re: Death metal riff types
« on: October 25, 2012, 05:32:32 AM »

Interzone / Re: Stripper music
« on: October 22, 2012, 08:32:21 AM »
I was appalled by the approbation of promiscuity in the Nicki Minaj song Starships ("But fuck who you want, and fuck who you like") until I realized that males glorified promiscuity all through the 70s, culminating in the 80s with cock rock; this made me slightly less disgusted.

Feminism blah blah downward spiral blah....

Metal / Re: Death metal riff types
« on: October 22, 2012, 06:40:21 AM »
I suppose we could call those parallel harmony riffs.  That technique's almost as old as metal itself.

Interzone / Re: Facing reality as Mother Earth created it
« on: October 21, 2012, 04:45:04 AM »
Continue the story.....
The group's resident Christian Fundamentalist, Conservationist, contorts his face into a grimace of disgust that quickly turns to consternation. "SO SAYS THE LORD: when a man layeth with another man, it is an abomination. Obviously, we must have already upset OUR LORD considering the mess we're in. Seeing as I am the most Christlike of the bunch, that makes me the leader. And as our leader, I BANISH THE SODOMITES FROM OUR SOCIETY. So as not to incur the wrath of THE LORD on all of us." Taken aback, BillHopkins, diesel, and the rest of the materialists  walk away sullenly, heads down, kicking the sand, mumbling something about how even animals have gay sex. Conservationist then instructs the remaining forum members to make cat-o'-nine-tails, so that they might win back the favor of THE LORD through self-flagellation.


Transcix sits indian style, trying to summon the help of dolphins through the astral plane.

Tralfamadorian absconds with the makeshift tools the group has made to build a radical tree fort.

MilitantIdiotCrusher recites 4chan memes to a rock.

Metal / Re: Death metal riff types
« on: October 21, 2012, 04:23:27 AM »
Interesting riff selections. Though the Slayer and Morbid Angel riffs you cited don't fit the pedal tone template per se, the concept is similar: a tone or series of tones serve as a foundation for a more complex series of tones higher in the register.

As for the Napalm Death song, I can't tell if they're playing tremolo or just playing the power chords faster, but the idea is there. I'll do some detective work on early grindcore/hardcore, or perhaps someone who specializes in that stuff can enlighten us.

I'm working on collecting examples for sequence riffs, "spider" riffs, dirge riffs, and chug riffs.

Interzone / Re: Opinions.
« on: October 20, 2012, 04:20:58 AM »
Crow is a great troll.

Metal / Death metal riff types
« on: October 20, 2012, 04:19:06 AM »
ITT we identify, and classify, and name death metal riff/phrase types. Other types of metal are fine too I suppose.

Please link to the riff on youtube (you can do this by pausing at the part of the song where the riff starts and right-clicking, then selecting "copy video URL at current time") to maximize clarity and learning.

Power Chord to Tremolo Phrase (feel free to help me name these)
Example #1: Obituary - Dying
Example #2: Necrophobic - The Nocturnal Silence
Example #3: Infester - Excoriation Killz the Bliss

This extremely common death metal riff is takes a set of intervals, eg a melody, and creates two permutations: One played in power chords,  and one  tremolo picked. This riff creates contrast through a simulated change in timbre. I'm not sure who originated this riff style, but I'd like to know.

The Pedal Tone Riff
Example #1: At the Gates - Forever Blind
Example #2: The Black Dahlia Murder - The Window (WARNING: PEDOCORE)
Example #3: Kreator - Under a Total Blackened Sky

This riff style -- having its origins in speed metal but consummated by At the Gates -- is omnipresent in Gaythenburg melodic "death metal" and metalcore. It consists of a repeated note played at the lower end of the scale that alternates with various higher scale tones, forming a melody. Typically much less blocky and much more consonant than traditional death metal riffs, it's debatable whether or not this is death metal riff at all, but rather a heavy metal neologism.

The Gallop Riff
Example #1: Slayer - Raining Blood
Example #2: Sacramentum - Spiritual Winter
Example #3: Iron Maiden - The Loneliness of the Long Distance Runner

The gallop riff was widely used by NWOBHM and speed metal bands. although uncommon in death metal, it still crops up occassionally, usually as a nod to influences. Contrary to popular beleif, gallop riffs do not consist of triplets but of two sixteenth notes and a quarter note, or any proportional arrangement thereof. The this rhythm is be played on a lower tone in the register, serving as rhythmic and harmonic groundwork for a bar or two of melody interspersed symmetrically between gallops.

The Transmutation Phrase
Example #1: Suffocation - Breeding the Spawn
Example #2: Deeds of Flesh - Path of the Weakening
Example #3: Hacksaw to the Throat - Cascading Down (Ignore the name - this is some of the best post-2000 metal)

The transmutation riff consists of two riffs, A and B. Riff A can be divided into two sub-riffs, A1 and A2. Subriff A2, at the end of riff A's repetition cycle, becomes the basis for riff B. Thus, riff A transmutes into riff B. This technique is popular with 'brutal' death metal bands. If you know how to describe this technique in formal theory, do tell.

More to come...

Interzone / Re: Opinions.
« on: October 19, 2012, 02:48:15 AM »
Fact: Everything is an opinion.

Metal / Re: Generic bands that have had one quality composition.
« on: October 19, 2012, 12:50:58 AM »

My apologies, Chapel.  I attended public school and comprehend the qualifier "outside of" but I obviously wasn't reading very carefully -- probably had a cock in my eye -- and must of interpreted your statement to mean "most of Swedish death metal including ATG and Dismember". Whoops.

 I by and large agree with your assessment. However, you're forgetting Sacramentum's EP -- a fine example of Swedish death metal.

Metal / Re: Generic bands that have had one quality composition.
« on: October 17, 2012, 03:26:27 AM »
Novelty threads like this rarely lead to fruitful discussion. But I'll bite anyway.

Seriously, (and most of Swedish death metal outside of Dismember, Grotesque/At the Gates, and Dissection) kind of sucks. I'm not surprised that the Swedish style is the one facet of the Old School Death Metal™ sound that has caught on with the kids these days; it's very simple, instant gratification stuff. Plug in the right combination of distortion pedals, play some of the more atonal KISS riffs, and you're good to go!
Dissection and Entombed are forgettable, sure, but ATG and Dismember? Do you by chance listen to Like an Everflowing Stream and The Red in the Sky is Ours with cocks in your ears? They aren't pandering or pedestrian in the slightest. In Dismember's case, they're actually quite melodic and the longer songs on that album are thoroughly well composed with epic climaxes and crushing riffs. And as for TRitSiO, it rivals the complexity of their American peers, riffs and counter-riffs abound --  a tough nut to crack, but well worth it.

As per OP's request, I've always had a soft spot for Lord Belial - Lamia. C-tier band, pretty straightforward Dissection worship, but the way they weave that beautiful synth line really makes the song. It's still blackened pop dreck, but it's sweet.

Interzone / Re: Alien Invasion: Already here?
« on: October 13, 2012, 04:24:35 AM »
The prevalence of "alien encounters" started in the '50s, when we'd moved away from angels, elves, and fairies, and needed some new creature to play the role in our exceedingly common sojourns into the "other side". 
I'm not really into all that astral bullshit, but from a cultural standpoint, I think you're spot on here Cargest. Aliens have become the latest sublimation of our fear of the unkown.

the release of DMT into the brain.
Sorry, but this sounds like new age pseudoscience. Source?

Interzone / Re: What have you been reading lately?
« on: October 13, 2012, 03:45:28 AM »
Due to the time constraints and mental labor that comes along with my studies, I read absolute crap. Last read was the Hunger Games. My family recommended it so I decided to take the plunge and see what the hype was about.  The 6th grade reading level made it kind of a dry read, but the concept--a battle royale between teenagers set in a dystopian near future--was interesting so I kept at it.  The emotional intrigue of star-crossed lovers pitted against one another in gladiatorial combat complemented the more visceral survival sequences nicely. Pure pulpy fun if you're into that sort of thing. My tastes are too capricious to read the series straight throgh though.  Currently reading the Graveyard Book by Neil Gaiman. Can't tell if I like it yet but the detail he puts in to the rules of being a ghost and the different varieties of undead appeal to my inner sperg.

Also, Catch-22 is utter assbabble.

Interzone / Re: How to save wildlife
« on: April 25, 2012, 10:02:25 PM »
There's a nest of baby bunnies in my backyard.
My friend and I were checking them out just now. They're getting big!
One of the bunnies hopped out of the nest and ran right into my fence. Idiot.
God knows where he is now.
I hope he finds his way home :(

Interzone / Re: The Potential of Video Games
« on: April 25, 2012, 02:54:28 AM »
Games can be an effective storytelling medium. I have been so enthralled by the story in certain games they've sent shivers down my spine. From it the espionage-meets-cyberpunk-meets-supernatural intrigue of Metal Gear Solid to Zelda's quirky and original take on high fantasy, such games captured my imagination as a youth and continue to do so today. I love games. But video games will never match literature, and have yet to match film, when it comes to narrative.Video games are still games, and as such, the plot and the characters are secondary to gameplay. A game could have the greatest story ever told, but I still wouldn't play it unless the gameplay was fun.

No, the main reason videogames are useful is not because they invigorate imaginations (let's face it, none of the RPG storylines in this thread can hold their own with the greatest books and films) but because they're mentally stimulating in a way that books and films aren't, in a way that is unique to the 'artform'. And I don't mean mentally stimulating in the "studies show increased hand-eye coordination" sense the media bullshits about, but in a deeper, more profound way.  A good game requires you to experiment: the rules are not explicitly stated, so you have to probe the game world and test things out in order to learn the rules so you can advance further in the game. Essentially, you’re using the scientific method in games: you develop a hypothesis on how to approach the game world, test it to see if it works, and recalibrate according to what you observe. If you die or get stuck, that means your understanding of the game world is flawed. Take for instance the puzzle game, Portal. The main character possesses a gun which can shoot a 2 portals onto certain surfaces; enter one and you will come out the other. Through experimentation, the player learns that momentum is unaffected when going through portals, and its up to players to exploit this technique in a variety of different scenarios in order to win the game. All good games do this: the player must learn the mechanics of the game world, and figure out how to recombine and extrapolate them in order to progress; failure to learn equals losing the game.

Another cognitive virtue found in games is objective-based thinking. Games are all about completing certain objectives in order to win to progress. If you went into a gamer's head while he was playing a quality game, you would find him organizing a long list of objectives into hierarchy. Take for example the classic Super Nintendo title The Legend of Zelda: A Link to the Past.

In this game, you must...
1. Save princess Zelda and recover the Triforce.
     2. To do this, you must kill Gannon
          3. To do this, you must get the Master Sword
                  4. To do this, you must gather the 3 pendants
                          5. To do this, you must remove the rock blocking the cave entrance.
                                6. To do this you must obtain the gauntlets of strength
                                      7. To do this, you must navigate the overworld
                                            8. To do this, you must fend off monsters to stay alive.
                                           ... etc etc etc

For each pendant there will be another objective hierarchy, and within those hierarchies there will be more sub hierarchies, and so on and so forth...
Gamers make these concentric sequences of objectives in their mind, consciously or unconsciously, where events are coordinated in micro and macro timeframes. The best games force to make hundreds of these sequences, and to make them non-linear ie to give the player some choice in how they go about completing an objective.

It should be self-evident that the aforementioned types of thought patterns have some relevancy to real life. Don't get me wrong though; playing WoW for 16 hours straight still makes you a fucking faggot.  Moderation is key.

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