Virgin Steele: A Retrospective (Part 2)

[Continued from Part 1]

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Virgin Steele: A Retrospective (Part 1)

By the Gods my friends!

Forged in the desolate halls of 1981, hailing from the majestic kingdom of Long Island, New York… Virgin Steele have been one of the most enduring acts of Powerful Epic Heavy Metal for aeons! The aural magnificence of ultra-charismatic vocalist / composer / keyboardist / all around renaissance mad-man David “Dionysus” DeFeis and trusty six-stringed axe warrior of indomitable fury and vengeance Edward Pursino’s combined creative efforts have been overlooked by scholars of Metal for too long!

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Interview with Hatred developer Jarosław Zieliński

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As society circles the drain, some notice in art, music, literature — and video games. Increasingly misanthropic and world-cynical games like Hatred show us the direction things are going and possibly, give us a reason to fight back. Destructive Creations CEO and lead developer Jarosław Zieliński was kind enough to give us a few minutes to discuss this antisocial video game and its connection to evil metal…

What made you decide that the market was ready for an “un-PC” game about slaughtering other people seemingly at random?

I didn’t know if it was ready, actually. But observing all the shitstorm around since our reveal trailer, I think the market is ready. We’re small team from the middle of nowhere and now everywhere you have news about our game. Even Forbes! We don’t care about all the hate that is thrown in our direction. People who would like to play this title, now recognize it.

How much was this influenced by 1998’s Postal, a game with a similar theme? Any other game influences?

It was very influenced, obviously. There are many other games we played for entire life and many of them had influence for our creation, but the main inspiration is the first Postal game.

I noticed you’re a Black Witchery fan from the t-shirt in the Destructive Creations team photo. Are you the only metalhead on staff? How much did metal influence your choice of this career path?

I don’t like the “metalhead” word. I don’t listen to “metal”; I listen to some of its genres while I actually hate the others. I don’t really think there’s a link between living with this music and working on video games. Actually modding games was first in my life, since I got the first Wolfenstein 3D editor. I was like seven years old at the time. And I really doubt that making games influenced what music I listen to.

Can you name some death/black/etc metal favorites you have?

Umm, that would be a shitload of bands. I’m a lot into stuff like Revenge, Truppensturm, Bestial Raids, Black Witchery, Teitanblood, Archgoat, Wrathprayer, Goatpenis, Inquisition, Bestial Mockery, Dead Congregation, Ad Hominem, Nocturnal Graves, Goat Semen, Demonomancy etc. The list is in random order, from the top of my head, but I do have quite a spread in my taste, from Disgorge or Devourment to Enthroned or Urgehal, if you know what I mean. But it’s all in the black-death line. Someone may say that it’s dull to stick only to these genres, but I would tell him to fuck off, I don’t need more (it doesn’t mean I didn’t ever try). There’s still plenty of bands to discover.

Which genres do you dislike?

Actually: all the others. I respect thrash metal, for example, but I don’t listen to it, because I don’t like it. And I really don’t understand how someone can listen to heavy metal stuff like King Diamond or Manowar, it fucking hurts my ears, the music is cheerful and vocals sounds gay. Well, let’s say I like “evil” metal, not “cool” metal, I hope you get it. If it’s a low-distorted blastbeating about satanic tanks crushing graves of christians and hordes of MG42-armed hellspawns spreading genocide then it’s most likely my taste. :)

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Why do you think “Hatred” upsets people? Is it similar to the reasons death metal and black metal at least used to upset people?

No, I don’t think so. I think metal used to upset people because they don’t understand the music itself, rather than lyrical themes. Hatred is making people crazy, because of its context, not because its shell. If we were to make the same game but with any other plot, they would accept it with no problems.

Why are people drawn to dark themes like in metal and video games? Do you think that this attraction will mean that Hatred will become a household name?

Because every one of us has some side of evil nature deeply-rooted inside. Some of us like to get along with the dark side, which is why brutal music sometimes makes the evil grin on your face or you get chills. I want the same player’s reaction while playing Hatred. I have no idea whether it will become a household name.

Can you tell us about yourself, when you got into metal, and how you ended up becoming a video game developer?

I don’t really feel like talking about myself, I have a lot of something you might call “underground nature.” Most parts of my life were strongly tied with death/black metal and still are, but I don’t like connecting it with my job publicly. My engagement with the metal scene is my private thing, while making games is my occupation (and a hobby too). You know, I’ve comercialized one of two of my biggest passions, and I will never do the same with remaining one.

For more information on Hatred, visit the Destructive Creations web site.

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#metalgate helps put Hatred back on Steam

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You probably don’t yet know this, but it’s ideological warfare out there. “Politics” no longer exists in the realm of voting and reading the Editorial page only. It is now part of every aspect of life, and the movement is only accelerating. This occurs because the people in our society are divided by what type of future society they want to be moving toward creating.

Some say this is accelerated by the collapse of the USA as a superpower and with it, the notion that the “American formula” of capitalism, the welfare state, democracy, consumerism and media power is no longer seen as a universal good. Instead it may be about to join the other failed ideologies — Communism, Nazism, Anarchism, and undoubtedly others — in the dustbin of history. Being on the cusp of such vast change naturally makes most people nervous, and so the masses are forming into mobs and squaring off against one another.

One of the big stories on your talking screen right now is The Interview. Apparently Hollywood — which never colludes with popular opinion in looking for bad guys who will not offend certain traditionally offended groups, like American Indians, the Chinese, and Arab Muslims — made a movie about a plot to assassinate North Korean leader Kim Il Jung. A group of hackers claiming to be from the DPRK have hacked into Sony studios, revealing in the process that upper leadership is almost entirely white and male, but are also threatening theaters that show this film. Many theaters have out of fear pulled it from their marquees. This is how you get things done in the age of ideological bullying: shut your opponents down, and call them fascists, all while enforcing some “fascism” of your own on their point of view.

Reaction to #metalgate has been mixed. SJWs first tried to deny it, then blamed the gaming community, and finally have fallen back on their try-hard die-hard standard of calling #metalgate supporters “fascists.” But today, #metalgate scored its first victory. The video game Hatred — developed in Poland by a group of metalheads — instigated controversy early on and, thanks to whining by SJWs who called it a “genocide simulator,” was removed from video game clearinghouse (like a cross between Google’s App Store and Amazon) Steam. But today, Hatred is back on Steam thanks to a grass-roots campaign by #gamergate and #metalgate supporters. You can see how this political warfare operates: the goal is to get the sellers to stop carrying certain games and music, which reminds me of the bad old days of the 1980s when Tipper Gore and her crazy friends tried to get heavy metal albums out of stores and barring that, required they have little stickers put on them saying that they had bad lyrics and Satan.

Over at MetalBlast, an article calls out this ideological warfare for the utter hypocrisy that it is:

In the world of Social Justice Warriors, when a white person “twerks” it’s cultural appropriation (because within their infantilizing view of blacks, Africans have a proud tradition of shaking their asses until they clap), while a female African American playing heavy metal is just a good “you go girl!” moment. This is, incredibly, both hilarious and infuriating at the same time, since while nobody has ever said that Derrick Green should leave Sepultura because he’s black, commentators, and even performers, demand whites leave jazz, rap and hip hop alone. Thankfully, those defenseless minorities can count with the Social Justice Warriors carrying the White Man’s Burden.

It would be ironic if “anti-racism” became another form of racism, one that rewards minorities for behaving in the way that their white overlords — er, social justice friends — want them to. But then again, it might not be out of character. After all, Eric Gardner was restrained by NYPD for the crime of selling single cigarettes. New York also made 24-ounce sodas illegal. Once upon a time, they made alcohol illegal, too. The motivation behind the “social justice warriors” of every age is the same: they have found a cause to which you cannot object without appearing to endorse its converse. There is no response to “Are you an anti-Nazi?” or “Are you a witch?” except an enthusiastic Yes! because otherwise you seem to be saying that you think Nazis and witches are just great, fine, peachy-keen. This condition is almost impossible to parody, as the Tyranny of Tradition folks explored with an article that made its points indirectly:

All I want is to not be told what to do by outsiders because they got their feelings hurt a few times growing up. People want me to speak in a way that is politically correct, but what about how I feel? What about who I am? Why do I have to be the one that pretends?

When our world is seen in a literal binary of “good” versus “evil,” we are the ones caught in the middle. We can become pawns for one side or the other, but insanity will win because politics has invaded normal life. The SJWs trying to take over metal have lost their legitimacy because metalheads have called them out on it, and the more they deny, obfuscate and outright lie, the more it becomes clear that we caught the real “fascists” with their hands in the cookie jar. They have lost legitimacy not just for their attempt to control us, but for their frankly boring and pointless imitation of all those old post-hardcore albums in metalized form. Metal deserves better, and seeing these pretentious gits kicked to the curb does us all a world of good.

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