Interview with Hatred developer Jarosław Zieliński

February 20, 2015 –

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As society circles the drain, some notice in art, music, literature — and video games. Increasingly misanthropic and world-cynical games like Hatred show us the direction things are going and possibly, give us a reason to fight back. Destructive Creations CEO and lead developer Jarosław Zieliński was kind enough to give us a few minutes to discuss this antisocial video game and its connection to evil metal…

What made you decide that the market was ready for an “un-PC” game about slaughtering other people seemingly at random?

I didn’t know if it was ready, actually. But observing all the shitstorm around since our reveal trailer, I think the market is ready. We’re small team from the middle of nowhere and now everywhere you have news about our game. Even Forbes! We don’t care about all the hate that is thrown in our direction. People who would like to play this title, now recognize it.

How much was this influenced by 1998’s Postal, a game with a similar theme? Any other game influences?

It was very influenced, obviously. There are many other games we played for entire life and many of them had influence for our creation, but the main inspiration is the first Postal game.

I noticed you’re a Black Witchery fan from the t-shirt in the Destructive Creations team photo. Are you the only metalhead on staff? How much did metal influence your choice of this career path?

I don’t like the “metalhead” word. I don’t listen to “metal”; I listen to some of its genres while I actually hate the others. I don’t really think there’s a link between living with this music and working on video games. Actually modding games was first in my life, since I got the first Wolfenstein 3D editor. I was like seven years old at the time. And I really doubt that making games influenced what music I listen to.

Can you name some death/black/etc metal favorites you have?

Umm, that would be a shitload of bands. I’m a lot into stuff like Revenge, Truppensturm, Bestial Raids, Black Witchery, Teitanblood, Archgoat, Wrathprayer, Goatpenis, Inquisition, Bestial Mockery, Dead Congregation, Ad Hominem, Nocturnal Graves, Goat Semen, Demonomancy etc. The list is in random order, from the top of my head, but I do have quite a spread in my taste, from Disgorge or Devourment to Enthroned or Urgehal, if you know what I mean. But it’s all in the black-death line. Someone may say that it’s dull to stick only to these genres, but I would tell him to fuck off, I don’t need more (it doesn’t mean I didn’t ever try). There’s still plenty of bands to discover.

Which genres do you dislike?

Actually: all the others. I respect thrash metal, for example, but I don’t listen to it, because I don’t like it. And I really don’t understand how someone can listen to heavy metal stuff like King Diamond or Manowar, it fucking hurts my ears, the music is cheerful and vocals sounds gay. Well, let’s say I like “evil” metal, not “cool” metal, I hope you get it. If it’s a low-distorted blastbeating about satanic tanks crushing graves of christians and hordes of MG42-armed hellspawns spreading genocide then it’s most likely my taste. :)

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Why do you think “Hatred” upsets people? Is it similar to the reasons death metal and black metal at least used to upset people?

No, I don’t think so. I think metal used to upset people because they don’t understand the music itself, rather than lyrical themes. Hatred is making people crazy, because of its context, not because its shell. If we were to make the same game but with any other plot, they would accept it with no problems.

Why are people drawn to dark themes like in metal and video games? Do you think that this attraction will mean that Hatred will become a household name?

Because every one of us has some side of evil nature deeply-rooted inside. Some of us like to get along with the dark side, which is why brutal music sometimes makes the evil grin on your face or you get chills. I want the same player’s reaction while playing Hatred. I have no idea whether it will become a household name.

Can you tell us about yourself, when you got into metal, and how you ended up becoming a video game developer?

I don’t really feel like talking about myself, I have a lot of something you might call “underground nature.” Most parts of my life were strongly tied with death/black metal and still are, but I don’t like connecting it with my job publicly. My engagement with the metal scene is my private thing, while making games is my occupation (and a hobby too). You know, I’ve comercialized one of two of my biggest passions, and I will never do the same with remaining one.

For more information on Hatred, visit the Destructive Creations web site.

Video games for misanthropes

February 17, 2015 –

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Most products are designed for people who want to get along with others. They make you feel happy and successful like you are the center of the universe and your narcissism is validated. They both make you passive, and make you cheerful, like opium or politics.

Some products are designed for gleeful misanthropes. We are the people who recognizes that in accord with Sturgeon’s law, 90% of humanity is basically chaff and the 10% are endlessly persecuted by the rest who realize they look mediocre in comparison. Imagine the slaughter of the herd…

The original Carmageddon came out in the mid-1990s just as black metal was burning and murdering its way across Europe. Inspired by the 1976 movie Death Race 2000, this video game emphasized carnage. To the horror of uptight parents, it gave points for every pedestrian killed — with bonuses for multi-kills and shattering pity objects like nuns and orphans — as well as for smashing other cars. It was followed by Carmageddon 2 in 1998 (using the dubious tag line “race war”) and then Carmageddon Total Death Race in 2000. But the Carma camp has been silent for awhile.

The wait is over. Carmageddon Reincarnation has not only been announced but is in public beta for those who wish to purchase early and murder their way to virtual happiness. For more information, click over to the Carmageddon website and begin the unholy slaughter.

Barbaric Softworks licenses Birth A.D. music for new video game

June 21, 2013 –

barbaric_softworks-blocks_of_explosive_dismembermentBarbaric Softworks has signed a licensing agreement with Austin, TX-based continuation thrash band Birth A.D. to use Birth A.D. songs in Barbaric Softworks’ newest title, Blocks of Explosive Dismemberment.

Unlike most video games, Blocks of Explosive Dismemberment has no winners. You just lose a little less, and survive a little longer. American and European ratings authorities will have a field day with this violent game notorious for its irreverent mockery of death, suffering and humanity’s pretense of individuality.

In a similar vein, Birth A.D. has rocked the house with mockery on its latest opus, I Blame You. Recalling the golden days of DRI and SOD, this band nonetheless forges on in a continuation of what those bands created and does not rehash the past like the retro bands who are so thoughtless that it is tempting to lace their Capri Sun with antifreeze.

The combination of Birth A.D. and Blocks of Explosive Dismemberment should thrill even the most dour metal fan with its high splatter and body count, and the corresponding middle finger to all values that society holds dear. The game is due out in a later quarter of 2013.

(To get the full effect, hit “play” on both videos at the same time.)