Trendkillers #2: Blast Beats Must Die!

The blast beat has had a very unlikely journey through its relatively young lifespan in music.  Rooted in a jazz technique of an alternating bass drum/hi-hat and snare 16th note pattern (though played at much slower tempo in jazz music), it found a unique identity in the early 1980s when underground hardcore punk bands like Siege and Asocial began using it at aggressive speeds to enhance their violent bursts of rebellion.  This made it a close friend of metal when the middle of the decade saw a fledgling death metal movement getting its hands dirty with hardcore punk speed and sound in an effort to push its own extremity.  Over the next 15 years, several drummers would rise to prominence with their clever use of the blast beat to either push these combinations to extreme speeds or to utilize them enduringly for an effect similar to trance music.  Suddenly, every metal band that wanted to play fast or play simplistically HAD to play blast beats, and we eventually reached a point where blast beats were the most dominant part of every death and black metal song’s drum composition.

For the future of death and black metal to establish themselves distinctively, they must abandon what has become routine and keep only what is necessary to preserve their underlying spirit.  And with this understanding comes an unfortunate truth- the beloved blast beat must be laid to rest, so that new life in metal can grow.
(more…)

39 Comments

Tags: , , , , , , , , , , , , ,

Star Wars: Tie Fighter 1994 LucasArts

Throughout literature, film, and any other telling of the Arthurian legend there is usually a hard line stance taken on characters or ideas being indisputably good or evil.  The heroes and villains are on conflicting sides of a fundamental and absolute morality despite reality often being much more complicated.  The Star Wars franchise followed this school of thought- casting the Empire as the evil and soulless reflection of Western history’s teaching of the axis powers of World War II.  It parallels the post-French Revolution narrative that all democracy is good and all imperial reigns are heinous and wrong.

It is because of this that we can remember LucasArts’s 1994 PC flight simulator Tie Fighter as such a refreshingly bold and surprising experiment in a world of video games where the narrative is always fixated on “the good guys.”  In Tie fighter, you are- from start to finish- fighting on behalf of a faction that the movies portrayed as dark and merciless dictatorship that is completely void of humanity.  No change of heart in your character halfway through (as in this year’s disastrous Battlefront 2), no surprising twist- you’re essentially waging war with all that is good and just in the galaxy.  It’s one of the first and possibly few games that take this perspective, and – for one of the first times for a mainstream game of this caliber-  Tie Fighter gives the player a unique chance to embrace the understanding that morality is often a form of perspective.

(more…)

13 Comments

Tags: , , , , , , , , , , ,

The Relevance of Obsessed by Cruelty

Article by Hereweald Cola Algar

It is not secret that old Sodom is well-respected around this part, if not at least thoroughly enjoyed, despite the precipitous downfall that the band suffered after the eighties towards an apparently never-stopping race to the lowest possible level. The reason for this attention, this admiration, for an obviously caveman affair like Sodom is that despite its used of underdeveloped riffs and its reliance on harsh rhythmic hooks, the same limitation forced the band to look for ways in which an enveloping darkness could be expressed.  The result, at the band’s highest point (arguably at Obsessed by Cruelty), are proto-labyrinthic songs that return to strong riffs, and so do not loose either drive or become lost in an overly complicated search for more material to cram.
(more…)
12 Comments

Unholy Blasphemy

Rise, and desecrate.

You were born in a time when all things acclaimed were in fact lies.

The reality of life was hidden behind products designed to allay fears.

The future revealed itself as emptiness or worse, false substance.

Daily Fred Nietzsche:

Mankind surely does not represent an evolution toward a better or stronger or higher level, as progress is now understood. This “progress” is merely a modern idea, which is to say, a false idea. The European of today, in his essential worth, falls far below the European of the Renaissance; the process of evolution does not necessarily mean elevation, enhancement, strengthening.

True enough, it succeeds in isolated and individual cases in various parts of the earth and under the most widely different cultures, and in these cases a higher type certainly manifests itself; something which, compared to mankind in the mass, appears as a sort of superman. Such happy strokes of high success have always been possible, and will remain possible, perhaps, for all time to come. Even whole races, tribes and nations may occasionally represent such lucky accidents.

You were born without a hope. You have no future. In fact, nothing has a future.

The only response must be to burn it all down, reduce to zero, and then rebuild.

21 Comments

Tags: , , , ,

Classic reviews:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z